Shadow Tamer
Originally made as an entry to the Game Dev Field Guide October 2024 Game Jam. The theme was "Safe in the Dark." The theme immediately reminded me of a fantasy setting I'd thought of years ago that subverted the roles of "light" and "dark" magic. My intent was to focus on creating the sense of an interesting location, with most of my time spent on art and sound to quickly invite the player into the themes I'd had in mind.
Help the summoner collect healing fruit growing in an inhospitable desert. Unable to attack the sun cursed enemies directly, you must rely on your shadowy summon to protect you. Time is limited and it is imperative to return into the shadows of the cave before the full light of day can burn you and all you managed to collect.
A top-down 2D game. Move with arrow keys or WASD.
Status | Released |
Platforms | HTML5 |
Author | Soulkeeper10B |
Genre | Adventure |
Made with | Godot |
Download
Development log
- Sound FixNov 12, 2024
Comments
Log in with itch.io to leave a comment.
Looks like a good basis for something that I could see being fun in a similar vein to Vampire Survivor. Getting upgrades for your character and for your familiar might be an interesting way to take this.
One piece of advice/request: do try to either replace or master the sound of the creatures dying. Its quite loud and quite shrill. Headphone users beware!
I fixed the bug making that dying cry so loud. Thank you for letting me know!